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Modular Sci-fi Corridor (UE4)

Unreal Engine 4 Real-time

Wireframe shot

Wireframe shot

Wireframe shot

Wireframe shot

Modular Sci-fi Corridor (UE4)

This corridor was my first experience with UE4. The objective was to create complexity using as few pieces as possible, so several of them get re-used at different angles. The process of modeling, baking, texturing and lighting took about 2 weeks.

It was heavily inspired by the sci-fi scenes from Sergey Tyapkin, check out his amazing works here:
https://www.artstation.com/tyapkin