I was in charge of designing and prototyping the art for the charms system in Hunt: Showdown. The idea was having them attached to weapons in a unique and visually compelling way. For this reason, we designed custom connectors for each and every one of the weapons in Hunt. Thanks a lot to Shihab Alvi for his work in modeling most of them https://www.artstation.com/shihabalvi
I was also in charge of the execution of the Tail Eater charm and the rendering scene. Concept by Arash Radkia https://www.artstation.com/arash
Special thanks to Alex Asmus and the Hard Surface team for the help and feedback! https://www.artstation.com/aaarts
Rendered in CryEngine.